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Strengthening Those Lazy Eyes: Gamers Rejoice

How many students in your class regularly
play video games? How many students or
teachers play games on their computer,
phone, or mobile device? These screen-
of based games can be used to pass the time,
to avoid doing work or homework, for fun, or
while hanging out with friends. Read more

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The world is full of people who discover things — big things, little things, mysterious things. While the rest of us eat breakfast or go to class or IM, scientists do science.

Teams of people may work for months or years to advance a piece of knowledge; they depend on the people who came before; they help the people who come later.

What A Year! highlights a breakthrough each month and gives some information about the people behind it. You can learn what's going on in your scientific back yard, and to dig a lot deeper if you want.

Have a great year!



Strengthening Those Lazy Eyes: Gamers Rejoice Technology, Clinical Research, and You The Mighty Mountain Ultra-Marathon archives
>> 06.17
Strengthening Those Lazy Eyes: Gamers Rejoice
>> 05.17
Technology, Clinical Research, and You
>> 04.17
The Mighty Mountain Ultra-Marathon
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Award Letter "What A Year!" receives a 2008 Will Solemine Award for Excellence in Biomedical Communication and the Neil Duane Award for Distinction in Biomedical Communication.

MSMR is a Partner in the APS Life Science Teaching Resource Community.

 

 

 

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